If the concept that there are an infinite number of realities were to be true, with an infinite number of infinite differences it stands to reason at least one reality would have the means to conquer the rest.

In the Einecc's bid to claim their fraction of infinity, you and countless others have been sent to neighboring dimensions, all of them inferior to your own.

All ripe for the taking.


Play through a variety of clicking options (6 in total), gather people from all walks of life to work for your cause, and take over the world in the name of the Eineccs. This game takes anywhere from 30-60 minutes, depending on how actively you're clicking.


Developed by Donald Hurld (GoldeneyeGamer) for Clicker Jam Winter 2023, whose theme was interdimensional. This is my first ever solo game dev project, so I'd love to hear people's feedback.

Music and any assets not from the Unity store made by me, and any sound effects were found from various copyright free sources. Cover art made via Dalle 2.

If you enjoyed the game, share your high scores! And if you have any questions, feel free to ask!

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Conquest of the Multiverse v1.1.zip 28 MB

Comments

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Big fan of the aesthetic presentation and novelty of the different clicker actions to keep the gameplay fresh. The music was funky too, so that was a nice bonus, great work!

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My favorite part was the animation for the click upgrades like the revolver and the check, definitely a highlight. Really solid work overall.

Short and manageable! I didn't find myself very active though. The effort to use the active elements didn't seem to match the payout earned. (Especially for guillotine!)

But the passives were plenty strong.

So for ones with multiple clicks, its the culminating action that gives the payout. So for guillotine its the final chop that gives the massive payout, and for the paycheck signing it doesn't give points but ripping the check out does. Everything's also balanced around the assumption people are spam clicking like there's no tomorrow (since thats when the effects look best), so that might have skewed its worth a bit. 

Thanks for playing!

The guillotine blade moves when clicked, that was the problem. Not that it needed multiple clicks. I have to keep changing where I'm clicking, so there was no way to do it quickly, and it was FAR more effective to skip the clicks and just buy more passives.