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Big fan of the aesthetic presentation and novelty of the different clicker actions to keep the gameplay fresh. The music was funky too, so that was a nice bonus, great work!

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My favorite part was the animation for the click upgrades like the revolver and the check, definitely a highlight. Really solid work overall.

Short and manageable! I didn't find myself very active though. The effort to use the active elements didn't seem to match the payout earned. (Especially for guillotine!)

But the passives were plenty strong.

So for ones with multiple clicks, its the culminating action that gives the payout. So for guillotine its the final chop that gives the massive payout, and for the paycheck signing it doesn't give points but ripping the check out does. Everything's also balanced around the assumption people are spam clicking like there's no tomorrow (since thats when the effects look best), so that might have skewed its worth a bit. 

Thanks for playing!

The guillotine blade moves when clicked, that was the problem. Not that it needed multiple clicks. I have to keep changing where I'm clicking, so there was no way to do it quickly, and it was FAR more effective to skip the clicks and just buy more passives.